Friday, November 30, 2018

Python Game Programming By Example (Free PDF)

File Size: 4.99 mb

Welcome to Python Game Programming By Example. As hobbyist programmers or professional developers, we may build a wide variety of applications, from large enterprise systems to web applications made with state-of-the-art frameworks. However, game development has always been an appealing topic, maybe simply for creating casual games and not just for high-budget AAA titles.
If you want to explore the different ways of developing games in Python, a language with clear and simple syntax, then this is the book for you. In each chapter, we will build a new game from scratch, using several popular libraries and utilities. By the end of this book, you will be able to quickly create your own 2D and 3D games, and have a handful of Python libraries in your tool belt to choose from.

Python Game Programming By Example
About the Authors
About the Reviewers
What this book covers
What you need for this book
Who this book is for
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
1. Hello, Pong!
2. Cocos Invaders
3. Building a Tower Defense Game
4. Steering Behaviors
5. Pygame and 3D
6. PyPlatformer
7. Augmenting a Board Game with Computer Vision

 Author Details
"Alejandro Rodas de Paz" is a computer engineer and game developer from Seville, Spain. He came across Python back in 2009, while he was studying at the University of Seville. design at Hogeschool van Amsterdam, where he created a small 3D game engine based on the ideas he learned during this minor.

 "Joseph Howse" is a writer, software developer, and business owner from Halifax, Nova Scotia, Canada. Computer games and code are imbibed in his earliest memories, as he learned to read and type by playing text adventures with his older brother, Sam, andwatching him write graphics demos in BASIC.

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