Monday, April 29, 2019

3D Game Design with Unreal Engine 4 and Blender

File Size: 7.15 Mb

With an explosive growth in independent game development in the last few years, many developers are looking for robust and low-cost tools that would enable them to bring their dream games to market.

Blender is a powerful open source 3D software package used by developers across the globe; it is renowned for its ease of use and active community. Unreal Engine 4 is the amazing AAA game engine built by Epic Games that has become the go to choice for many game developers, large and small.

During the course of this book, we will look at how to utilize Blender to create both animated and static game art for Unreal Engine 4 and how to bring these assets into our own projects.

Chapter 1: Unreal, My Friend, I'd Like You to Meet Blender
Chapter 2: Starting Our First Project
Chapter 3: It's Time to Customize!
Chapter 4: Getting the Assets to the Level
Chapter 5: Taking This Level Up a Notch
Chapter 6: Monster Assets – The Level Totally Needs One of These
Chapter 7: Let's Dress to Impress!
Chapter 8: Lights, Camera, Animation!
Chapter 9: Bang Bang – Let's Make It Explode

Author Details
"Justin Plowman" is a game designer and educator, who resides in the United States. At a young age, he discovered his love for video games and the joy they bring to others. He began teaching high school students about game development in 2005 and enjoys supporting the dreams of the next generation developers.

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