Monday, April 29, 2019

Beginning Android Games (3rd Edition)

File Size: 6.47 Mb

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.

Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a little math and physics, OpenGL ES, an intro to the Android Native Development Kit (NDK), and, finally, publishing, marketing, and making money from your game. Based on all this knowledge, we’ll develop three different games, one of which is even 3D.

Game programming can be easy if you know what you’re doing. Therefore, we’ve tried to present the material in a way that not only gives you helpful code snippets to reuse, but also actually shows you the big picture of game development. Understanding the underlying principles is the key to tackling ever more complex game ideas. You’ll not only be able to write games similar to the ones developed over the course of this book, but you’ll also be equipped with enough knowledge to go to the Web or the bookstore and take on new areas of game development on your own.

About the Authors
About the Technical Reviewer
Chapter 1: An Android in Every Home
Chapter 2: First Steps with Android Studio
Chapter 3: Game Development 101
Chapter 4: Android for Game Developers
Chapter 5: An Android Game Development Framework
Chapter 6: Mr. Nom Invades Android
Chapter 7: OpenGL ES: A Gentle Introduction
Chapter 8: 2D Game Programming Tricks
Chapter 9: Super Jumper: A 2D OpenGL ES Game
Chapter 10: OpenGL ES: Going 3D
Chapter 11: 3D Programming Tricks
Chapter 12: Android Invaders: The Grand Finale
Chapter 13: Going Native with the NDK
Chapter 14: Marketing and Monetizing
Chapter 15: Publishing Your Game

Author Details
"Mario Zechner"

"J. F. DiMarzio"

"Robert Green"

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