Sunday, April 28, 2019

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

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Welcome to Building a 2D Game Physics Engine: Using HTML5 and JavaScript. Because you have picked up this book, you are likely interested in the details of a game physics engine and the creation of your own games to be played over the Internet. This book teaches you how to build a 2D game physics engine by covering the involved technical concepts, and providing detailed implementations for you to follow. The source code in this book is provided in HTML5 and JavaScript, which are technologies that are freely available and supported by virtually all web browsers. After reading this book, the game physics engine you develop will be playable through a web browser from anywhere on the Internet.

This book focuses only on the relevant concepts and implementation details for building a 2D game physics engine. The presentations are tightly integrated with the analysis and development of source code. Much of the book guides you in implementing related concepts and building blocks while the actual functioning engine only becomes available towards the end. Some of the algorithms and mathematics can be challenging. Be patient. It will all pay off by the end of Chapter 4. By Chapter 5, you will be familiar with the concepts and technical details of 2D game physics engines, and feel competent in implementing the associated functionality.

About the Authors
About the Technical Reviewer
Chapter 1: Introduction to 2D Game Physics Engine Development
Chapter 2: Implementing the 2D Physics Engine Core
Chapter 3: Incorporating Collision Detection
Chapter 4: Completing the Physics Engine and Rigid Shape Component
Chapter 5: Summarizing the Physics Engine

Author Details
"Michael Tanaya"

"Huaming Chen"

"Jebediah Pavleas"

"Kelvin Sung"

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