Monday, April 29, 2019

Core HTML5 Canvas: Graphics, Animation, and Game Development

File Size: 6.71 Mb

In the summer of 2001, after 15 years of developing graphical user interfaces and graphics-intensive applications, I read a best-selling book about implementing web applications by someone I did not know—Jason Hunter—but whom, unbeknownst to me, would soon become a good friend on the No Fluff Just Stuff (NFJS) tour.

When I finished Jason’s Servlets book,1 I put it in my lap and stared out the window. After years of Smalltalk, C++, and Java, and after writing a passionate 1622 pages for Graphic Java 2: Swing,2 I thought to myself, am I really going to implement user interfaces with print statements that generate HTML? Unfortunately, I was.

Chapter 1: Essentials
Chapter 2: Drawing
Chapter 3: Text
Chapter 4: Images and Video
Chapter 5: Animation
Chapter 6: Sprites
Chapter 7: Physics
Chapter 8: Collision Detection
Chapter 9: Game Development
Chapter 10: Custom Controls
Chapter 11: Mobile

Author Details
"David Geary"

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