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Wednesday, May 1, 2019

Blender Cycles: Lighting and Rendering Cookbook


File Size: 6.63 Mb

Description
One of the most advanced 3D packages on the scene, Blender now has a powerful new tool to allow its users to achieve even more astonishing results: the Cycles rendering engine. Cycles is based on an accurate lighting model and realistic shaders. It is also blazing fast, thanks to the fact that it can take advantage of the modern GPU-rendering capabilities. Cycles is definitely a modern and effective tool that every Blender user wants to know in order to get the best results. Blender Cycles: Lighting and Rendering Cookbook will take you on a journey through the new great Blender rendering engine Cycles. We will start with understanding the fundamental concepts of this rendering engine, and use them to learn the creation of any kind of lighting, material, texture, and setup. At the end of the book, both beginners and more advanced users will not only be able to create virtually any kind of shader and lighting, but will also be able to find and experiment with new techniques on their own. Thanks to the logical way in which the topics are presented in the book; the readers will be able to create their work without additional tutorials by just using the knowledge they will master by reading this book.

Content:-
Preface
Introduction
Chapter 1: Key Holder and Wallet Studio Shot
Chapter 2: Creating Different Glass Materials in Cycles
Chapter 3: Creating an Interior Scene
Chapter 4: Creating an Exterior Scene
Chapter 5: Creating a Cartoonish Scene
Chapter 6: Creating a Toy Movie Scene
Chapter 7: Car Rendering in Cycles
Chapter 8: Creating a Car Animation
Chapter 9: Creating an Iceberg Scene
Chapter 10: Creating Food Materials in Cycles
Index

Author Details
"Bernardo Iraci" was born in Livorno, Italy in 1985. He followed a standard education career until he graduated in Economics in 2009. He always had a great passion for computers, especially gaming. During the latter part of his studies, he also developed a passion for 3D graphics, and this soon became the main focus of his career.




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