Sunday, June 16, 2019

Sams Teach Yourself Java: in 24 Hours (6th Edition)

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As the author of computer books, I spend a lot of time lurking in the computer section of bookstores, observing the behavior of readers while I’m pretending to read the latest issue of In Touch Weekly magazine.

Because of my research, I’ve learned that if you have picked up this book and turned to the introduction, I have only 12 more seconds before you put it down and head to the coffee bar for a double-tall-decaf-skim-withtwo- shots-of-vanilla-hold-the-whip latte.

So I’ll keep this brief: Computer programming with Java is easier than it looks. I’m not supposed to tell you that because thousands of programmers have used their Java skills to get high-paying jobs in software development, web application programming, and mobile app creation. The last thing any programmer wants is for the boss to know that anyone who has persistence and a little free time can learn this language, the most popular programming language in use today. By working your way through each of the one-hour tutorials in Sams Teach Yourself Java in 24 Hours, you’ll be able to learn Java programming quickly.

Anyone can learn how to write computer programs—even if they can’t program a DVR. Java is one of the best programming languages to learn because it’s a useful, powerful, modern technology that’s embraced by thousands of programmers around the world.

This book is aimed at nonprogrammers, new programmers who hated learning the subject, and experienced programmers who want to quickly get up to speed with Java. It uses Java 7, the version of the language just released.

Part I: Getting Started
Hour 1: Becoming a Programmer
2. Writing Your First Program
3. Vacationing in Java
4. Understanding How Java Programs Work
Part II: Learning the Basics of Programming
5. Storing and Changing Information in a Program
6. Using Strings to Communicate
7. Using Conditional Tests to Make Decisions
8. Repeating an Action with Loops
Part III: Working with Information in New Ways
9. Storing Information with Arrays
10. Creating Your First Object
11. Describing What Your Object Is Like
12. Making the Most of Existing Objects
Part IV: Programming a Graphical User Interface
13. Building a Simple User Interface
14. Laying Out a User Interface
15. Responding to User Input
16. Building a Complex User Interface
Part V: Moving into Advanced Topics
17. Creating Interactive Web Programs
18. Handling Errors in a Program
19. Creating a Threaded Program
20. Reading and Writing Files
Part VI: Writing Internet Applications
21. Reading and Writing XML Data
22. Creating Web Services with JAX-WS
23. Creating Java2D Graphics
24. Writing Android Apps
Part VII: Appendixes
A. Using the NetBeans Integrated Development Environment
B. Where to Go from Here: Java Resources
C. This Book’s Website
D. Setting Up an Android Development

Author Details
"Rogers Cadenhead" is a writer, computer programmer, and web developer who has written more than 20 books on Internet-related topics, including Sams Teach Yourself Java in 21 Days. He
maintains the Drudge Retort and other websites that receive more than 20 million visits a year.

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