Saturday, June 15, 2019

Thinking in Java: 4th Edition (Free PDF)


File Size: 6.27 Mb

Description
I originally approached Java as “just another programming language,” which in many senses it is.

But as time passed and I studied it more deeply, I began to see that the fundamental intent of this language was different from other languages I had seen up to that point.

Programming is about managing complexity: the complexity of the problem you want to solve, laid upon the complexity of the machine in which it is solved. Because of this complexity, most of our programming projects fail. And yet, of all the programming languages of which I am aware, almost none have gone all out and decided that their main design goal would be to conquer the complexity of developing and maintaining programs.1 Of course, many language design decisions were made with complexity in mind, but at some point there were always other issues that were considered essential to be added into the mix. Inevitably, those other issues are what cause programmers to eventually “hit the wall” with that language. For example, C++ had to be backwards-compatible with C (to allow easy migration for C programmers), as well as efficient. Those are both very useful goals and account for much of the success of C++, but they also expose extra complexity that prevents some projects from being finished (certainly, you can blame programmers and management, but if a language can help by catching your mistakes, why shouldn’t it?). As another example, Visual BASIC (VB) was tied to BASIC, which wasn’t really designed to be an extensible language, so all the extensions piled upon VB have produced some truly unmaintainable syntax. Perl is backwards-compatible with awk, sed, grep, and other Unix tools it was meant to replace, and as a result it is often accused of producing “write-only code” (that is, after a while you can’t read it). On the other hand, C++, VB, Perl, and other languages like Smalltalk had some of their design efforts focused on the issue of complexity and as a result are remarkably successful in solving certain types of problems

Content:-
1. Preface
2. Introduction
3. Introduction to Objects
4. Everything Is an Object
5. Operators
6. Controlling Execution
7. Initialization & Cleanup
8. Access Control
9. Reusing Classes
10. Polymorphism
11. Interfaces
12. Inner Classes
13. Holding Your Objects
14. Error Handling with Exceptions
15. Strings
16. Type Information
17. Generics
18. Arrays
19. Containers in Depth
20. I/O
21. Enumerated Types
22. Annotations
23. Concurrency
24. Graphical User Interfaces
A: Supplements
B: Resources
Index

Author Details
"Bruce Eckel"




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