Friday, July 26, 2019

Android Programming for Beginners (Free PDF)

File Size: 10.38 Mb

Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience.

Android Programming for Beginners will be your companion to create Android applications from scratch?whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process.

After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too.

Chapter 1: The First App
Chapter 2: Java – First Contact
Chapter 3: Exploring Android Studio
Chapter 4: Designing Layouts
Chapter 5: Real-World Layouts
Chapter 6: The Life and Times of an Android App
Chapter 7: Coding in Java Part 1 – Variables, Decisions, and Loops
Chapter 8: Coding in Java Part 2 – Methods
Chapter 9: Object-Oriented Programming 185
Chapter 10: Everything's a Class
Chapter 11: Widget Mania
Chapter 12: Having a Dialogue with the User
Chapter 13: Handling and Displaying Arrays of Data
Chapter 14: Handling and Displaying Notes in Note To Self
Chapter 15: Android Intent and Persistence
Chapter 16: UI Animations
Chapter 17: Sound FX and Supporting Different Versions of Android
Chapter 18: Design Patterns, Fragments, and the Real World
Chapter 19: Using Multiple Fragments
Chapter 20: Paging and Swiping 457
Chapter 21: Navigation Drawer and Where It's Snap
Chapter 22: Capturing Images
Chapter 23: Using SQLite Databases in Our Apps
Chapter 24: Adding a Database to Where It's Snap
Chapter 25: Integrating Google Maps and GPS Locations
Chapter 26: Upgrading SQLite – Adding Locations and Maps
Chapter 27: Going Local – Hola!
Chapter 28: Threads, Touches, Drawing, and a Simple Game
Chapter 29: Publishing Apps
Chapter 30: Before You Go

Author Details
"John Horton"

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