Monday, July 22, 2019

Procedural Content Generation for C++ Game Development


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Description
Computer games are a vast medium with dozens of genres that have developed over the past three to four decades. Games are bigger and more immersive than ever, and gamers' expectations have never been higher. While linear games, ones that have a set story and fixed progression, are still commonplace, more and more dynamic and open-ended games are being developed.

Advances in computer hardware and video game technologies are giving a much more literal meaning to the phrase "game world". Game maps are constantly increasing in size and flexibility, and it's thanks to technologies such as procedural generation that it's possible. Two gamers who buy the same game may have very different experiences as content is generated on the fly.

In this book, we're going to introduce ourselves to procedural generation, learning the skills needed to generate content on the fly to create dynamic and unpredictable game systems and mechanics.

Provided with this book is a game template for a rogue-like C++ game. When we get the project compiled and set up in Chapter 2, Project Setup and Breakdown, you'll see that it's currently just an empty shell. However, as we work our way through the book, you'll be introduced to the concepts behind procedurally generated content through real-world examples. We will then implement these examples in the empty project.

Content:-
Preface
Chapter 1: An Introduction to Procedural Generation
Chapter 2: Project Setup and Breakdown
Chapter 3: Using RNG with C++ Data Types
Chapter 4: Procedurally Populating Game Environments
Chapter 5: Creating Unique and Randomized Game Objects
Chapter 6: Procedurally Generating Art
Chapter 7: Procedurally Modifying Audio
Chapter 8: Procedural Behavior and Mechanics
Chapter 9: Procedural Dungeon Generation
Chapter 10: Component-Based Architecture
Chapter 11: Epilogue
Index

Author Details
"Dale Green" is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that sold products on big online marketplaces such as Amazon and Rakuten.




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