Wednesday, July 31, 2019

Windows 8 and Windows Phone 8 Game Development (Free PDF)

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The effect of mobile computing in recent years has been impossible to miss. Nearly everyone carries a smartphone with them every second of the day. The last few years have also seen an explosion in the popularity of tablet devices, offering many of the uses and benefits of a phone but with much more screen space and processing power. With the latest iterations of its desktop and mobile operating systems, Microsoft has started its push to conquer these areas of technology. Alongside the established desktop operating system market, Windows 8 introduces an all-new, touch-screen-orientated user interface that is fast and responsive on the desktop and on tablet devices alike. Windows Phone 8 continues to improve upon Microsoft’s phone operating system, offering a smooth and powerful experience on both high- and low-specification devices.

Writing games for mobile devices offers huge potential. It is very easy for people to “pick up and play” a game on their mobile device because they always have it in their pocket or bag. Whether users are progressing through a sprawling role-playing game while riding on a train or they simply want a few minutes of casual diversion while waiting for an appointment, they can turn to mobile gaming. With Windows 8 on the desktop, too, even greater numbers of users are available.

One thing that didn’t make the jump from Windows Phone 7 to Windows Phone 8, and was never available at all for Windows 8 app development, is the popular XNA gaming framework. Fortunately, an existing open source project named MonoGame was able to step in to fill this void, continuing to offer a powerful and easy-to-learn game development framework that can be used by .NET developers, with no need to get involved with C++ or DirectX. MonoGame is almost entirely compatible with XNA, so existing knowledge and code can be transferred from XNA to MonoGame with a little effort.

This book aims to bring you the knowledge and techniques that you will need to create your own games for computers and devices running the Windows 8 and Windows Phone 8 operating systems. Starting with the basics of the platforms and their development environment and progressing to advanced topics such as 3-D graphics, it will guide you step-by-step toward creating a simple and manageable environment into which you can write your own games and distribute them to the world for fun or profit. Example projects are provided to demonstrate all of the techniques discussed, and they are ideal as a basis for experimentation.

About the Author
About the Technical Reviewer
Chapter 1: Getting Started
Chapter 2: Getting Started with MonoGame
Chapter 3: Creating a Game Framework
Chapter 4: User Input
Chapter 5: Sounding Out with Game Audio
Chapter 6: Drawing with Vertices and Matrices
Chapter 7: The World of 3-D Graphics
Chapter 8: Further 3-D Features and Techniques
Chapter 9: Enhancing Your Game
Chapter 10: Application Management
Chapter 11: Getting Started with XAML
Chapter 12: XAML Controls and Pages
Chapter 13: Mixing XAML and MonoGame
Chapter 14: Distributing Your Game

Author Details
"Adam Dawes"

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