Wednesday, August 21, 2019

Android Application Development (Free PDF)

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When Google announced the development of Android, the field of mobile platforms was already well established. Even in the narrower category of open source platforms, a number of viable alternatives were being pushed by proponents. Yet Android has stimulated not only widespread technical interest but rampant speculation about its potential to completely transform the world of the personal device. Instead of a convenient prop to support a set of familiar functions, such as phone calls, email, and restaurant lookups, the electronic device could become an open-ended window into the whole world—could become, in short, anything that the user and the developer could think to make it.

How much of the cogent analysis and fervid hype will come to pass can be discussed elsewhere; this book is for those who want to get to know the programming environment for Android and learn what they themselves can do to make a difference. We have spent many grueling months investigating the source code over multiple releases and trying out the functions of the library and development kit. We have been working hard to uncover the true Android, going beyond any documentation we could find online or in print.

This book, read carefully, can enable any Java programmer to develop useful and robust applications for Android. It also takes you into the internals in some places, so you know how Android supports what you’re doing—and so you can play around with its open source code if you like.

Part I. Development Kit Walk-Through
1. Getting to Know Android
2. Setting Up Your Android Development Environment
3. Using the Android Development Environment for Real Applications
4. Under the Covers: Startup Code and Resources in the MJAndroid Application
5. Debugging Android Applications
6. The ApiDemos Application
7. Signing and Publishing Your Application
Part II. Programming Topics
8. Persistent Data Storage: SQLite Databases and Content Providers
9. Location and Mapping
10. Building a View
11. A Widget Bestiary
12. Drawing 2D and 3D Graphics
13. Inter-Process Communication
14. Simple Phone Calls
15. Telephony State Information and Android Telephony Classes
Appendix: Wireless Protocols

Author Details
"Rick Rogers"

"John Lombardo"

"Zigurd Mednieks"

"Blake Meike"

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