Tuesday, July 16, 2019

Beginning Programming For Dummies, (3rd Edition)


File Size: 7.86 Mb

Description
First of all, anyone can learn to program a computer. Computer programming doesn’t require a high IQ and an innate proficiency in advanced mathematics. Computer programming just requires a desire to learn and the patience never to give up.

Programming is a skill like swimming, dancing, and juggling. Some people are naturally better than others, but anyone can get better with constant practice. That’s why so many kids become programming wizards at such an early age. The kids aren’t necessarily brilliant; they’re just willing to put in the time to learn a new skill, and they’re not afraid of failing.

If you ever dreamed about writing your own programs, rest assured that you can. Programming can be lots of fun, but it can also be frustrating, annoying, and time-consuming. That’s why Wiley publishes this particular book — to help you discover how to program a computer with the minimum amount of inconvenience and the maximum amount of enjoyment.

Content:-
Introduction
Part I: Programming a Computer
Chapter 1: Learning Computer Programming for the First Time
Chapter 2: All about Programming Languages
Chapter 3: How to Write a Program
Chapter 4: The Tools of a Computer Programme
Part II: Learning Programming with Liberty BASIC
Chapter 5: Getting Your Hands on a Real Language: Liberty BASI
Chapter 6: Handling Input and Output
Chapter 7: Variables, Constants, and Comments
Chapter 8: Crunching Numbers and Playing with Strings
Chapter 9: Making Decisions with Control Statements
Chapter 10: Repeating Yourself with Loops
Part III: Advanced Programming with Liberty BASIC
Chapter 11: Writing Large Programs by Using Subprograms
Chapter 12: Drawing Pictures and Making Noise
Chapter 13: Saving and Retrieving Stuff in Files
Chapter 14: Creating a User Interface
Chapter 15: Debugging Programs
Part IV: Dealing with Data Structures
Chapter 16: Storing Stuff in Arrays
Chapter 17: Lumping Related Data in Records
Chapter 18: Linked Lists and Pointers
Chapter 19: Playing with Object-Oriented Programming
Part V: Algorithms: Telling the Computer What to Do
Chapter 20: Sorting
Chapter 21: Searching
Chapter 22: Optimizing Your Code
Part VI: Internet Programmin
Chapter 23: Playing with HTML
Chapter 24: Making Interactive Web Pages with JavaScript
Chapter 25: Using Java Applets on Web Pages
Part VII: The Part of Tens
Chapter 26: Ten Cool Programming Careers
Chapter 27: Ten Additional Programming Resources
Appendix: About the CD
Bonus Chapter: Programming in Python
Index
End-User License Agreement

Author Details
"Wallace Wang"




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