Wednesday, May 1, 2019

Blender 3D Basics Beginner's Guide (2nd Edition)

File Size: 9.70 Mb

When researching, in preparation to write this book, we discovered that some Blender users try to learn Blender three times and give up twice before they become comfortable with Blender's effective, if unusual, interface. The editors at Packt and I decided that this was a problem that could be solved. The answer is to explain the basics in depth, give you practice so that your hands can learn Blender just as your mind does, and then you build on what you have learned. This isn't just a subject-by-subject reference book. It's a workbook to give you experience.

Chapter 1: Introducing Blender and Animation
Chapter 2: Getting Comfortable Using the 3D View
Chapter 3: Controlling the Lamp, the Camera, and Animating Objects
Chapter 4: Modeling with Vertices, Edges, and Faces
Chapter 5: Building a Simple Boat
Chapter 6: Making and Moving the Oars
Chapter 7: Planning Your Work, Working Your Plan
Chapter 8: Making the Sloop
Chapter 9: Finishing Your Sloop
Chapter 10: Modeling Organic Forms, Sea, and Terrain
Chapter 11: Improving Your Lighting and Camera Work
Chapter 12: Rendering and Compositing
Appendix: Pop Quiz Answers

Author Details
"Gordon Fisher" got his start in computer graphics, working with industry pioneers at Information International, Inc. Since then, he has made 3D animation for clients including the U.S. Army, Ford Motor Co., the Dallas Cowboys, the Southeastern Conference, Costco, and Southwest Airlines.

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