Cartoon Character Animation with Maya


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Description
I’m not going to kid you. Creating cartoony computer animation can be difficult. But as Epicurus reminds us, “The greater the difficulty, the more the glory in surmounting it.” Now, that will be the only reference in this book to any Greek philosophy, I promise. I mean, this is a book on cartoons, right? But it does ring true. As with much in life, we place more value on things that are not easily attained. So what are the difficulties in animating in a cartoony style? The way I see it, there are two primary hurdles. The first is the technical nature of implementing these techniques. The ability to bend computer animation to your cartoony will (like having a character smear and distort across the length of the frame) has not been a tool available in most computer animators’ toolboxes. Computer animation, as an art form, is still in its infancy, and the tools we’re using feel a little crude at times.

Content:-
CHAPTER ONE: THINKING IN 2D
CHAPTER TWO: ANIMATION PLANNING
CHAPTER THREE: THE POSE TEST
CHAPTER FOUR: BREAKDOWNS
CHAPTER FIVE: REFINE
CHAPTER SIX: CARTOONY TECHNIQUES
APPENDIX

Author Details
"Keith Osborn"




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